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It
is checked to the player on your right, who bets. You raise. The
big blind calls two cold, and the bettor calls (8 big bets). The
turn is the 3•. It is checked to you, and you bet. The big blind
calls, but the flop bettor raises (12 big bets). What should you
do? It appears that you are behind, but the pot lays 12-to-1.
Your passive opponent would almost certainly not check-raise the
turn with less than two pair. To decide whether you should call
or fold, you need to count your outs. There are three obvious
cards (the jacks) that might be outs. These are not your only
potential outs, however.
Let us assume that your opponent plays so loosely that he might
start with any two cards. His possible hands are king-nine, king-five,
king-trey, or nine-five for two pair. (Nine-trey and five trey
are unlikely because he bet the flop.) He could also have pocket
kings, nines, or fives for a set. (Pocket treys are also unlikely
because he bet the flop.) There are 2 kings, 3 nines, 3 fives,
and 3 treys unaccounted for. Thus he can have king-nine, king-five,
and king-trey six ways each, nine-five nine ways, a set of nines
or fives three ways each, and a set of kings one way.
You have three outs to beat king-nine (3 jacks). Against king
five, you have six outs (3 jacks and 3 nines). A nine counterfeits
his two pair. If a nine comes, you will have kings and nines with
a jack. Your opponent will have kings and nines with a five. You
have nine outs to beat king-trey (3 jacks, 3 nines, and 3 fives).
You have eight outs to beat nine-five (2 kings, 3 jacks, and 3
treys). Against a set you have zero outs.
To approximate your effective number of outs, you can calculate
a weighted average of all your opponent's possible hands and your
outs against each. Thus, you have approximately five outs. 49
A turn or river card counterfeits a strong hand if it "improves"
it in a way that causes one or both hole cards no longer to play.
For example, if you have Kr4'W, and the board is K#7•4• (giving
you two pair, kings and fours), the 7V on the turn counterfeits
your hand. You now have "improved" to kings and sevens,
but the 4r in your hand no longer plays. The relative strength
of your hand is reduced, as any king with a kicker higher than
a four now beats you (as does any seven).
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